Animation: Fixed Scale not working in editor on GameObject with OptmizeGameObject.
Animation: Fixed missing warning when deleting a parameter that is used by a transition from "Any State".
Animation: Fixed missing keys when pasting on curves with multiples matching properties.
Animation: Fixed game object animated data being duplicated when copy pasting in scene view hierarchy.
Animation: Fixed curve selection not clearing in dopesheet editor when clicking on editor background.
Animation: Fixed crash when changing playable controller in animator in game mode.
Animation: Fixed crash when calling Animator.Update(0) in an AnimationEvent.
Animation: Fixed animation event firing even though layer weight is set to zero.
Animation: Fixed a crash when interrupting a transition on a synchronized layer.
UI: Added rootCanvas property to Canvas.
Android: Symbols for release libraries are now available in PlaybackEngines/AndroidPlayer/Variations/*/Release/Symbols.
iOS: Added ODR initial install tags support.
Editor: Optional "strict mode" when building projects and AssetBundles, which will fail the build if any errors (even non-fatal ones) are reported during the build process.
The bug has been logged with Microsoft.ĥ.4.0b19 Release Notes (Delta since B18) Features This includes all Unity versions where UWP is supported. NET Native compilation is enabled (for ex., Master config).
Windows Store: Unity APIs which use multidimensional arrays as parameters don't work on UWP when.
Windows: Unity crashes or hangs with no respond on moving and undocking tabs.
Manually including shader will workaround the problem.
VR: Text Mesh shaders and single pass rendering does not work.
VR: Single Pass rendering: Standard Asset Image Effects do not currently work reliably, a fix is being worked on.
VR: Splash Screen and single pass rendering has issues.
VR: In-Development Cinematic Image effects (bitbucket project) do not currently work with single pass rendering.
Terrain: Unity crashes when calling various methods on TerrainData with boundary values.
Scene Management: SceneManager.UnloadScene will hang if called from a physics trigger.
iOS: Performance degradation in 5.4 with some custom shaders.
iOS: Crash with 'gpus_ReturnGuiltyForHardwareRestart' when running GLES2/3 on A9 & A9X devices.
Graphics: In deferred rendering, lightmapped objects affected by mixed-mode lights will fallback to forward rendering.
Android: App with audio hangs on start if audio disabled in Project Audio settings.
Android: Shader fails in OpenGLES 3.0 on Adreno 306 when comparing fragment position with uniform.
2D: After changing state of 2DRectMask scene has to be reloaded for changes to take an effect.